- "You basically get no notice before your App goes live, and the review process can take any where from a few hours to a few weeks. Make sure you have a website up and running and the ability to accept (and provide) feedback." - Stephen Darlington
- "Make sure you Small Embedded icon 57x57 matches the Large 512x512 icon. If it is "too" different in their opinion they will reject the app." - Jamey McElveen
- "Follow the UI guidelines, if you're using any Apple widgets. For example, reusing Apple's icon sets in contexts that change their meaning (such as reusing the camera icon, which is for bringing up the Pictures album, for, say, screenshots) can be grounds for rejection." - Rothko
Thursday, February 26, 2009
Tips for a successful AppStore submission
Andrew Grant recently asked the Stack Overflow community for tips for a successful AppStore submission. Some useful tips included:
Tuesday, February 24, 2009
One month as an iPhone OS developer
Marco Tabini is a part time iPhone developer. He recently blogged about his initial experience selling his app through the App Store. His lessons include:
- Understand your market
- Focus, focus, focus
- Spread your risk
- Release early, update often
- Never, ever give out a paid app for free
- Never, ever sell your app for $0.99
- Hope for the best, prepare for the worst
- The App Store is a marketing medium
- Don't get mad at Apple
Monday, February 23, 2009
App Store Marketing
David Frampton of Majic Jungle Software wrote earlier this month about App Store marketing, warning about the pitfalls of pricing your app too low:
But the biggest problem with setting an app price at the lowest possible value is that there is no room to move. Dropping the price may seem a good revenue increase initially, but sales will tail off. Then what can you do? Nothing. You’re selling two copies a day at 99c.
Friday, February 20, 2009
Objective-C and Cocoa best practices on Stack Overflow
User pixel on Stack Overflow recently asked "What are best practices that you use when writing Objective-C and Cocoa?" and garnered a lot of good answers.
My favorite: using class extenstions (anonymous categories) to keep private method declarations in the
My favorite: using class extenstions (anonymous categories) to keep private method declarations in the
.m file.
Wednesday, February 18, 2009
Experiences Of A Newbie iPhone Developer
Noel Hartshorn of The i-Doodz Partnership has a post on TechCrunch talking about his experience developing iPhone apps. He talks a lot about the marketing challenges of the App Store:
The iTunes App Store is a weird, wonderful and ever-changing beast. If a developer launches an app and leaves it alone expecting it to earn money, it won’t.He goes on to talk about application updates, lite versions and review sites.
Monday, February 2, 2009
14 Essential Xcode Tips, Tricks and Resources for iPhone Devs
Dan Grigsby has a great post on Mobile Orchard entitled "14 Essential Xcode Tips, Tricks and Resources for iPhone Devs". Learning all the keyboard shortcuts and other editing tricks really makes using an IDE like Xcode way more fun, but I never have the patience to slog through all the documentation, and I haven't been in a position to do a lot of pair programming using Xcode. (Pair programming with other IDE users is by far the best way to become a power user.)
Thursday, January 29, 2009
Two way app integration on the iPhone
Ryan Johnson of Inner Fence wrote an interesting post recently that explains how to chain iPhone URL handlers to perform a simple kind of two way application integration. Inner Fence also has some sample code available that demonstrates this kind of integration with their Credit Card Terminal application.
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